Bolygó: Return of the Devlog
(very cool development logo ehe)
Hey hey people, welcome back to the devlog. Haven't done one of those in a while. A long while even. That's okay. There's more to follow. Have a little monster dude as an apology:
The development of Bolygó has been going steadily for the past few months. Lots of decisions have been made, for the better or worse. The coming devlogs will tackle those in detail. We're also working on a new playable build to end the hegemony of the current one, of which the bugs and missing features have rule supreme for far, far too long.
So what's the big deal with Bolygó now?
Well, there's a generally larger amount of things. Here are some examples:
The environment became several times more varied and we have decided that this is in fact a good thing. In fact, a lot of things now look generally better, and the game now features a growing collection of music and sounds.
This log may be a very casual update, but hey, at least there's pictures. Community is important and as such, we are going to make more of those in the coming days, just to keep interested people filled in with what's happening.
If you want to know even more about the game and get somewhat frequent updates, consider following us on twitter or instagram (or both, go crazy!)
We hope to be able to send you to the better Assur soon--until then, stay healthy, and have a great day!
Get Bolygó
Bolygó
Begin your journey through the Assur
Status | In development |
Author | jro |
Genre | Role Playing, Puzzle, Strategy |
Tags | 2D, Dungeon Crawler, Hex Based, Pixel Art, Procedural Generation, Real-Time, Roguelike |
Languages | English |
Accessibility | Subtitles |
More posts
- The devlog strikes againFeb 20, 2021
- Bolygótotype 2.0May 09, 2020
- BolygótotypeApr 22, 2020
Comments
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Pictures, yes!
I absolutely love your style, and the way everything seems to be animated really puts it on a whole new level.